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Old Oct 26, 2005, 06:15 AM // 06:15   #41
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Quote:
Originally Posted by avoll
The big problem, if there is a problem at all.
Is people will pay tons of gold for green stuff.
but in a few months you prob wont even be able to give the stuff away
cuz the market will be so flooded with them
I'm sorry, but I have to disagree with both parts of this.

People do NOT pay a ton of gold for greens.

And the market won't become oversaturated that you can't even give them away.

That was a notion born the day Sorrow's came out, and people were bidding 3g on greens, in belief that they were too easy to get.

Obviously, with some greens running 10k based on the item and buyer, it is not the case.
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Old Oct 26, 2005, 08:00 AM // 08:00   #42
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Same thing with ectos, people are farming them all the time, there must be plenty right?

Wrong, anti farming protection kicks in, prices will RISE and not fall.
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Old Oct 26, 2005, 08:10 AM // 08:10   #43
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Quote:
Originally Posted by curserwigger
The reason I think greens were a bad idea is because now any noob player can pay under 10k for an item that is pretty much the best.
Oh yes. Because you're only "leet" when you can pay 100k for an "uber" max stats item.
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Old Oct 26, 2005, 09:34 AM // 09:34   #44
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Well, some green items are still quite hard to find. I've been looking for Gordac's Holy Rod since SF came out, and I just got it yesterday for 55k + 7 random gold items.
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Old Oct 26, 2005, 10:21 AM // 10:21   #45
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Some of the green swords and sheilds are selling for up to 60k or more
I would say thats tons of gold for some players

And I would say the market has become more and more oversaturated each day
Yes there still worth a fair amount now
But in 3 months or so there price will drop dramatically

Also comparing ecto to green items is a poor assessment
Because ectos hold a means of currency in the game, for traders trading high priced items (more then 100k)

any ways its good they added the greens
personally I wouldNT care if all bossZ droped green loot
dont care either way realE
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Old Oct 26, 2005, 11:03 AM // 11:03   #46
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Quote:
Originally Posted by MaglorD
lol GW is not WOW or Diablo where items win over skills. Making items with special possibly uber mods could well unbalance the game and make it necessary to have these items to compete.
A good game is based both on skills and items. Diablo was such a game. People who think its only items ruling in d2/lod did not understand the game. Without a good build skilltree you were nowhere in pvp. Even 1 skillpoint spent in the wrong slot could make the difference. Items were there to complete a build, nothing else.

About greens in SW and farming: Its not really a problem and I think it would not make any difference if greens dropped everywhere: With some gold you can buy them. I bought Yakslapper for 17k and Stonehart for 10k. Did not take more than 5 minutes in each case. So whats the point at all where they drop?
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Old Oct 26, 2005, 11:28 AM // 11:28   #47
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What anet should do to combat this entire thing... even though it seems as if they're creating it purposely... is to put new items in. Stuff sells so cheap and prices drop dramatically all the time. Bought a 5:1 vamp string, looked forever, couldnt find less than 20K so i got it for 20K. 2 days later everyones sellin them for 12K. Its crap. Things lose all value. If they just stopped giving out so much, cutting back on drops, then inflation would kick in and even stuff out again. If everyones got everything, then everything is worth peanuts. Only things i see for lots of money are absolutely perfect weapons and sup vigor runes. Everything else is cheap and i cant sell stuff for decent prices at all.

Economy crash in 3...2....1...
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Old Mar 29, 2006, 11:49 AM // 11:49   #48
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Greens are ment to drop the cost of items. Such as Victos axe. The same axe would be 500k if it were gold.
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Old Mar 29, 2006, 01:38 PM // 13:38   #49
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I think by lowering the cost of alot of things, new players will find it more pointless to purchase gold for real money to buy these green or godly items, therefore taking the need away for farming bots/people. If they're more accessible to people it takes away the illusion of godliness of the player, thus making him/her focus more on their skills and playing well with a team perhaps, other than "I'm wielding a xxx and a xxx" when a modded collectors item might have the same effects. If somebody wants 500k for an item that I could get just as well, by playing the game and not buying his outrageously priced item, then I would rather play the game and find something just as good or better. But, on the other hand, if I was just starting out in the game and believed I had to have this item to make my character the best, and had no chances what so ever at getting it myself, it might make somebody take the easy route and buy some GW gold or something just to get an item they might eventually get anyway through playing.

I think if people wanna farm something, fine, let them farm the crap out of it, it doesn't bother me at all. I'm not really for or against green items, I really like the skins on some of the more unique ones, if I get really bored, maybe I'll go try to get one of those things. Most of the things I'm mentioning are just speculation really though, I don't really know for sure why it is the way it is, but I'm kind of relieved in a way. I think that is how things will balance themselves out eventually, and get rid of the farming issues and some other issues as well. I think there's alot of things surrounding this and other things, that could be good if there was a crash of some kind. Just some thoughts surrounding this, that's all. As for purchasing gold, anyone notice how they seem to be getting desperate with their advertising? lol
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Old Mar 29, 2006, 01:47 PM // 13:47   #50
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Quote:
Originally Posted by Medion
I my opinion, it was a really bad idea of putting greens in SF and footprint only.

I always thought that Anet didn`t like ppl farming, but this is one BIG encouragment for ppl to farm green items. It is so easy to find them, and they make big money.

I don`t think the greens was a bad idea, but it should have been spread over whole southern shiverspeak and the fire island chain. Not only one spot where u can just get a group together and get rich in an hour.
Green item farming is dead, I laugh at people who still spend time making runs.
Even the items at Old Tombs are not worth it anymore.
That new monk item from the Queen is so cheap now.
People were selling for 50k when it was out and now its 7k
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Old Mar 29, 2006, 01:54 PM // 13:54   #51
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5 month old thread... lives!
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Old Mar 29, 2006, 02:42 PM // 14:42   #52
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Very few of the greens actually net that huge a price now. All ANet did by introducing them was create a sort of upper middle class of items and I think they did it as a balancing thing to help the players who can't farm for hours get comparable equipment. Think about it. Greens drop from specific monsters with perfect mods and max damage. The same item in gold would bring in twice as much. People with the cash still prefer high end gold items because the potential for just the right combination of mods is still there. Gold items are Bentleys and Green items are Cadillacs. Both are good but one has more features and costs you an arm and a leg.

Still I don't think it was a bad idea at all. It gives everyone the chance to own a really nice weapon without a whole whole whole lot of effort. Given the current drop in the price of greens, with the exception of things like Bulwark, I don't see this being exploited as a get rich quick scheme, not unless you consider 7k and 15k trickles as a sure fire cash cow. Sure when the greens still had that new item smell to them people farmed the hell out of them and made a mint but now that's just not the case.


EDIT: Also for those of you complaining about the price drops and blaming it on farming well that's the way things work. As the methods to get things become more well known and easier to execute then the cost will drop. Remember how much CD's cost when they first came out? Yeah now how much? Just mull that over for a bit. Fluxuations in price are going to happen and mostly it will be a drop rather than a sharp rise. Your best bet if you want to make quick cash is to be able to identify the trends and jump on board while there is money to be made.

Last edited by Str0b0; Mar 29, 2006 at 02:46 PM // 14:46..
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Old Mar 29, 2006, 02:45 PM // 14:45   #53
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The greens were introduced for two reasons:
1) Because everyone was complaining to heaven high about how bad the inflation was. It got so bad that they couldn't even afford to buy a gold perfect Storm Bow, but had to just barely survive with a gold perfect longbow!
2) As many players love grind, they gave them something to grind for.

The result of the greens in the new UW and GF/SF, has been that prices of all kinds of weapons except a very few extra rare ones have crashed, that *anyone* can afford perfect weapons, and that a ton of farmers are now safely tucked away in two out-of-the-way areas and don't bother the people trying to play through the story.

So, of course now the FARMERS complain that prices have gotten too low, so they're not getting enough cash any more (enough for what? They've already got FoW armor).
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Old Mar 29, 2006, 02:53 PM // 14:53   #54
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I'ts kind of funny to read over these old threads and watch people argue...like. fellow 'a' here, who makes a valid point..

Quote:
Originally Posted by avoll
The big problem, if there is a problem at all.
Is people will pay tons of gold for green stuff.
but in a few months you prob wont even be able to give the stuff away
cuz the market will be so flooded with them
nostrodameus lives..

and fellow 'b' here...

Quote:
Originally Posted by One and Two
I'm sorry, but I have to disagree with both parts of this.

People do NOT pay a ton of gold for greens.

And the market won't become oversaturated that you can't even give them away.
Bought any unwanted greens lately?

You can scarcely get the MERCHANT to take them.. not literally, but you get the idea.

Quote:
Gold items are Bentleys and Green items are Cadillacs.

Try Bentley vs AMC Pacer, and you will hit the nail on the head.
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Old Mar 29, 2006, 02:53 PM // 14:53   #55
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Greens encourage more people to farm for less time.

The reasoning, with greens always being max, and the drop rate not being incredibly rare, any player who dedicates an hour or two can get them sevel a couple greens.

If it wasn't for greens then you'd have people farming for hours on end looking for that perfect mod, and so perfect mods would all be worth an insane amount of money because of how rare they are.

Greens definately result in a lot of focused farming in particular areas, but in general it means less time spent farming and more reasonable prices.
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Old Mar 29, 2006, 02:55 PM // 14:55   #56
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Quote:
Originally Posted by boxterduke
Green item farming is dead, I laugh at people who still spend time making runs.
Even the items at Old Tombs are not worth it anymore.
That new monk item from the Queen is so cheap now.
People were selling for 50k when it was out and now its 7k
The shields still sell for plenty of cash, so does Victos Axe. Aside from that, I'd agree many greens aren't worth the time but Old Tombs is just as hard as any other area if you approach it correctly, there is a chance for ecto drops, and you still get a decent amount of gold or other drops.
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Old Mar 29, 2006, 03:13 PM // 15:13   #57
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Green Market has pretty much crashed in anycase. Now all Greens drop a ton like a week after they come out. They did make my golds worth less though. But it balances for the players who are casual and can't play 50 hours a week, which is the point of GW.
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Old Mar 29, 2006, 03:48 PM // 15:48   #58
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The Way I see SF was simply new content and new quest (that are quite fun, the first time). The Green items were more of a way to help out the general playing community. Because before SF unid gold weapons would sell for extraordinary amounts. So everything was slightly high in price compared to how much gld the average player had.

In my opinion SF is only really considered farming if you want it to be, and doing it constantly would make you slightly richer than the average player. While Griffon farming would make you quite a considerable amount richer than the average player.
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Old Mar 29, 2006, 04:05 PM // 16:05   #59
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Quote:
Originally Posted by stickyballs
Green Market has pretty much crashed in anycase. Now all Greens drop a ton like a week after they come out. They did make my golds worth less though. But it balances for the players who are casual and can't play 50 hours a week, which is the point of GW.
You couldn't be more right. Greens are good to have for the new players that can't afford the expensive items, and to those that think the collector stuff looks like crap
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Old Mar 29, 2006, 04:11 PM // 16:11   #60
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Quote:
Originally Posted by Makkert
as long as it doesn't wreck the game economy.


The chance of getting a green that is worth something over 7k isn't that big.
Yeah... Its like gambling against house rules. Im all for green farming. I didnt like the elitism in UW/FoW and tend to stay away from it. Just my personal preferance.

Though SF Farming is much better than the B/P farming of Old Tombs. The new greens are pretty much worthless considering that the prices arent determined by the stats of the item and they drop... and drop... and drop... Pretty soon victos battle axe will be sold for 20k and a very good monk item Wenslauss' Faith, which in my opinion should be sold higher than Brohn's which is generally at a standard flat price most of the time, will drop from 5k to 2.5 and eventually 1k up untill the point where the frog will finally come to america to give out worthless greens.

SF green economy is great though.
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